A |
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Acting half-back
Player who picks up the ball immediately after a play the ball.
Advantage law
Play continues from a foul if it helps the team who did not commit the offence.
Against the head
Opposition steal the ball from your advantage in the scrum.
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B |
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Backs
Seven players who make up the line behind the forwards.
Blindside
The short side of the pitch from a scrum or tackle
Blood-bin
Area off the pitch where players with a blood injury are treated.
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C |
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Conversion
Two-point kick given to the try-scoring team taken level from the spot where the try was scored.
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D |
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Deadball line
Line which shows where the ball goes out of the field of play
Drop out
Drop kick taken by defending team from under their posts.
Dummy half
Player who picks up the ball immediately after a play the ball.
Dummy pass
Sending a defending player the wrong way by faking a pass to a team-mate nearby.
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E |
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F |
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Feed
Rolling the ball into a scrum by the scrum-half.
Forwards
The six players who form the scrum.
Forty/Twenty (40/20) Rule
Attacking scrum given to a team who have kicked the ball into touch from 40m of their own line into touch in their opponent's 20m area.
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G |
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Grubber kick
Low kick along the ground often used in attacking situations.
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H |
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Hand-off
A legal way of pushing a tackler away with the palm of your hand.
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I |
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J |
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K |
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Knock-on
When a player loses control of the ball in their hand and it goes forward
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L |
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M |
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Marker
Defender who stands in front of the player in possession at the play the ball.
Miss pass
Long pass which misses out players in the line.
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N |
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O |
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Openside
The wide side of the pitch from a scrum or tackle.
Overlap
When there are more runners than defenders in the line.
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P |
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Play the ball
Way of re-starting play after a tackle by rolling the ball under your foot.
Punt
Long kick down the field or to touch.
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Q |
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R |
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Reverse pass
Backwards pass where the player passes the ball the opposite direction to the way he is facing.
Ruck
One or more players from each team are in contact around the ball off the ground.
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S |
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Scissors
When one player takes the ball from another running in opposite directions to each other.
Scrum
A way of re-starting play when the two sets of forwards lock down together.
Sidestep
Way of avoiding a tackle by fooling the defender by oing one way, then going the other.
Sin-Bin
Bench where players who have made serious fouls are sent after being shown a yellow card by the referee.
Substitutes
One of four players who can replace another player from the same team.
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T |
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Tramlines
The boundaries of the playing area.
Try
Score for four points when a player puts the ball down with downward pressure over their opponent's goal line.
Tunnel
Gap between the two front rows in the scrum
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U |
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Up-and-under
A very high kick to put the defending team under pressure.
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V |
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W |
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X |
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Y |
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Z |
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Zero tackle
Extra tackle to the standard six given to the team who get the ball from the other team after a knock on or forward pass.