Skip to main content
BBC NEWS / TAYSIDE AND CENTRAL
Graphics VersionBBC Sport Home
News Front Page | Africa | Americas | Asia-Pacific | Europe | Middle East | South Asia | UK | Business | Health | Science & Environment | Technology | Entertainment | Also in the news | Have Your Say |
UK Contents:  England | Northern Ireland | Scotland | Wales | UK Politics | Education | Magazine

14:22 GMT, Monday, 19 May 2008 15:22 UK

Computer game for police officers

Paul Robertson with the game

A computer game designed by researchers at Abertay University could help to select and train Scotland's firearms officers.

In the game, an officer approaches a man who is searching a car boot. The man turns and the player has to read the signs to decide if there is a risk.

The officer then chooses whether to shoot the suspect, fire a warning shot, or hold fire.

The Shoot/No Shoot game could identify those who panic in tense situations.

PhD student, Paul Robertson, 24, told the BBC Scotland news website that the game was not like those shoot-out versions that are bought in the shops.

"It's more realistic and focussed around a fixed decision, which is whether or not you pull the trigger," he said.

"A lot of games become very 'arcadey', it's all big and when you shoot at people it takes eight shots to take them down, and everything explodes.

"This is more realistic, a single shot will take someone down."

The police have been involved in developing the scenario and different variables, such as lighting.

"What we're particularly focused on is the psychological mechanisms behind that decision and why some people shoot and other people don't"
Dr Patrick Cronin

Lecturer, Dr James Bown, explained the complexities involved in creating such a game.

He said: "That character itself has it's own artificial intelligence, so it can respond to voice commands, it can respond to gunfire if you shoot with the intention to miss and that response can be immediate surrender, it can be running away, or if they are carrying a weapon - shooting back.

"The animation is very important, that we get as realistic as possible movements associated with the individual turning round because that's where the signals are going to be as to whether to shoot or not."

Also working on the project is psychology lecturer Dr Patrick Cronin, who is also the Associate Director of the Scottish Institute for Policing Research.

He said: "It [shooting a suspect] is probably the most difficult decision that you'd ever want to make, or perhaps you wouldn't want to make, because it obviously has consequences outwith the decision.

"So, for example, if you get the decision wrong, when it's clearly seen to be wrong, then obviously that can have profound implications for yourself and perhaps your family, and even perhaps going to prison.

"What we're particularly focused on is the psychological mechanisms behind that decision and why some people shoot and other people don't."

The Association of Chief Police Officers in Scotland (Acpos) has said such technology would have to be assessed by the Home Office Scientific Development Branch (HOSDB) before Acpos could consider it for training use.



E-mail this to a friend
Related to this story:
Inquest date set for Menezes case (08 Feb 08 |  UK )
Increase in gun-related injuries (23 Oct 07 |  Scotland )
Beshenivsky killer gets 20 years (02 Mar 07 |  Bradford )
When cops kill (13 Oct 06 |  Panorama )

RELATED INTERNET LINKS
University of Abertay
Scottish Institute for Policing Research
Acpos
The BBC is not responsible for the content of external internet sites



SEARCH BBC NEWS: 

News Front Page | Africa | Americas | Asia-Pacific | Europe | Middle East | South Asia | UK | Business | Health | Science & Environment | Technology | Entertainment | Also in the news | Have Your Say |
UK Contents:  England | Northern Ireland | Scotland | Wales | UK Politics | Education | Magazine

NewsWatch | Notes | Contact us | About BBC News | Profiles | History

^ Back to top | BBC Sport Home | BBC Homepage | Contact us | Help | ©