[an error occurred while processing this directive]
BBC News
watch One-Minute World News
Last Updated: Monday, 26 February 2007, 18:04 GMT
Game profitability 'under threat'
Gears of War screenshot
Exclusive titles like Gears of War have helped Xbox 360 sales
Rising development costs and small user bases mean games developers are unlikely to make a profit on new titles until 2008, according to a report.

The report by media analysts Screen Digest said that the complexity of next generation games made it hard for publishers to cover production costs.

Long development times and large production teams also affected profitability, the report found.

Sequels to popular games or those based on films are now the focus, it added.

The report models sales forecasts for next generation games until 2010.

Its author Ed Barton told the BBC News website that many games publishers were choosing to release the same game across as many different hardware platforms as possible to access the widest possible user base.

Exclusive deal

But while some publishers seek to spread their games appeal across many platforms, at least one hardware manufacturer is basing its strategy on exclusivity.

Sony has scaled up its own internal development resource, basically becoming one of the largest makers of gaming content on the planet
Ed Barton, Screen Digest

Microsoft has adopted a policy of forging relationships with third party publishers to produce games exclusively for the Xbox 360, a strategy which may involve making financial assurances to publishers.

"It's hard to see how anyone would commercially agree to that without a relatively substantial payment to mitigate the risk of that game being only on a single platform," said Mr Barton.

However, it seems the strategy is beginning to pay off with the success of exclusive titles like Epic's Gears of War for Xbox 360.

Sony's strategy is based on the belief that sales of consoles are based on the number and quality games available for the hardware.

"Sony has scaled up its own internal development resource, basically becoming one of the largest makers of gaming content on the planet," said Mr Barton.

Sony now employs more than 2,000 development staff across 14 studios worldwide.

With the Wii Nintendo is focusing on game play innovation to attract a wider range of consumers, a strategy which has proved very successful for the company's handheld DS platform, said Mr Barton.

Some industry figures believe that despite mounting costs, games publishers who can adapt to changes in the market will not only survive, but flourish.

Paul Jackson, the head of the UK's Entertainment and Leisure Software Publishers Association (Elspa), said games publishers are under threat "only if they are not ready to move up a gear".

"The UK is a very successful place to be a games producer," said Mr Jackson.

"We have come out of every technology change stronger and I don't anticipate this transition to be any different."

Game unit losses hit Sony profits
30 Jan 07 |  Business
Nintendo's games boost forecast
03 Oct 06 |  Business
Game giant EA sees profits dive
03 Feb 06 |  Business
Game firms face challenges ahead
09 Jan 06 |  Technology
Eidos shares tumble to record low
09 Mar 05 |  Business

The BBC is not responsible for the content of external internet sites

Has China's housing bubble burst?
How the world's oldest clove tree defied an empire
Why Royal Ballet principal Sergei Polunin quit


Americas Africa Europe Middle East South Asia Asia Pacific