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Friday, 20 July, 2001, 12:44 GMT 13:44 UK
Bringing the Universe to Earth
![]() Sam can throw asteroids across the Solar System
The BBC is about to screen its blockbuster science series, Space. The series producer, Richard Burke-Ward, explains how the technically complex programmes were put together.
It was one of those moments when you look at yourself as others do - and wonder what on Earth they must think. I was standing on a riverbed in New Zealand, in what can only be described as a sandstorm, wearing two, large, green, fluffy bath mats on my feet - and talking to a movie star about black holes.
We were making the BBC One series Space. Our mission: to look at the cosmos like never before, to boldly go to whatever lengths necessary to bring the Universe to life here on Earth. And this New Zealand riverbed was where we'd chosen to do it. The idea was simple. We couldn't take Sam out into space, so we would bring space to him. We called it the "virtual space zone", or "space simulator". We were going to use computer graphics to allow Sam to interact directly with planets, stars, asteroids - even the whole Universe. Superfast galaxies
Each individual shot took around three-quarters of an hour to prepare. There were blue screens to set up, which would allow our computers to "cut around" Sam so that we could put computer-generated objects behind him. There was a period of frantic measurement and calculation as we tried to log the details that would allow us to match up the real video pictures with the virtual elements we'd be adding later. There were endless subtle lighting decisions - what would Sam look like in the glow of a galaxy whirling at a million times its normal rate?
![]() Setting up shots required some imagination
Image courtesy of Mountain Film Unit Ltd Hardest of all was keeping the sand clear of footprints. Thirty people stomping around on a beach, setting up all manner of equipment, was bound to create a bit of a mess. But the area where Sam would interact with the space zone had to look pristine in every shot. And that's where the fluffy footwear came in.
We called them "fluffies", and with thirty pairs to make, we actually cleaned out the local town's entire bath mat supply. Competition for a matching pair was fierce. Recoloured sand With the shoot over, it was back to the cutting rooms and graphics suites for the painstaking process of adding layer after layer of computer-generated material to the raw footage we'd shot. The space zone's laser-like poles were added, and the sand around them recoloured to seem as though they were casting light on to it. Computers matched Sam's shape and movement so we could add new lighting effects to him, and make sure that he appeared in front of layers that were supposed to be behind him. Galaxies, stars, and planets were added - a fake sky, artificial sunrises, you name it. And then all the layers were compiled into the finished shots you'll see in the television programmes.
![]() The amazing world of computer graphics
It's taken months, and scores of extraordinarily talented people - the two producers who've worked on the programmes, the camera and lighting crews, and an amazing computer graphics team.
The only unreal things about it are the memories. Did we really stand around talking with Sam Neill about black holes in pairs of matching sheepskin bath mats? There are photos to prove it. Space is screened on Sundays on BBC One at 2030 BST. The first programme airs on 22 July
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