[an error occurred while processing this directive]
BBC News
watch One-Minute World News
Last Updated: Friday, 26 October 2007, 08:08 GMT 09:08 UK
In pictures: Evolution of racing

Night Driver

Atari's Night Driver in 1976 was one of the first racing games. Black and white pixels represented the road and the car was a plastic overlay on the screen

Pole Position

Namco's Pole Position in 1982 pushed the genre on with versions on arcade machines and - in this picture - home machines

Grand Prix

Geoff Crammond's Grand Prix series of games brought realism to titles - with a handling engine for car physics in the game


Arcade title Outrun in 1986 helped revolutionise racing games - with its high-quality graphics and famous soundtrack

Gran Turismo

Gran Turismo, on PlayStation, spawned a series which obsesses about detail and realism. GT5 is due out next year

Project Gotham Racing 4

Bizarre Creations' Project Gotham Racing 4 on Xbox 360 has re-created some of the world's most famous cities in great detail.

Finished scene of the Macau track in Project Gotham Racing 4

The team took thousands of digital photos of Macau, China, before drawing it. More than 6GB of data for the city was crunched down to 600MB.


Each car in PGR4 takes four to six weeks to create and place in the game. Every car must be signed off by the manufacturer before it can be used.

Ferrari Challenge

For Ferrari Challenge developers Eutechnyx took up to 7,000 digital photos to recreate a car

Ferrari Challenge

Ferrari supplied digital blueprints data to build the cars accurately and the handling of each virtual car matches the real thing

Ferrari Challenge

All finished cars had to be approved by the Italian racing legend before they could be used in game

Driving the boundaries of realism
26 Oct 07 |  Technology

Has China's housing bubble burst?
How the world's oldest clove tree defied an empire
Why Royal Ballet principal Sergei Polunin quit


Americas Africa Europe Middle East South Asia Asia Pacific